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-
-
- /*
- * poly_clip.c: homogeneous 3-D convex polygon clipper
- *
- * Paul Heckbert 1985, Dec 1989
- */
-
- #include "poly.h"
-
- #define SWAP(a, b, temp) {temp = a; a = b; b = temp;}
- #define COORD(vert, i) ((double *)(vert))[i]
-
- #define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \
- poly_clip_to_halfspace(p, q, &v->elem-(double *)v, sign, sign*k); \
- if (q->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \
- SWAP(p, q, r); \
- }
-
-
- /*
- * poly_clip_to_box: Clip the convex polygon p1 to the screen space box
- * using the homogeneous screen coordinates (sx, sy, sz, sw) of each
- * vertex, testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1,
- * and similar tests for y and z, for each vertex v of the polygon.
- * If polygon is entirely inside box, then POLY_CLIP_IN is returned.
- * If polygon is entirely outside box, then POLY_CLIP_OUT is returned.
- * Otherwise, if the polygon is cut by the box, p1 is modified and
- * POLY_CLIP_PARTIAL is returned.
- */
-
- int poly_clip_to_box(p1, box)
- register Poly *p1;
- register Poly_box *box;
- {
- int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0,
- z1out = 0;
- register int i;
- register Poly_vert *v;
- Poly p2, *p, *q, *r;
-
- /* count vertices "outside" with respect to each */
- /* of the six planes */
- for (v=p1->vert, i=p1->n; i>0; i--, v++) {
- if (v->sx < box->x0*v->sw) x0out++; /* out on left */
- if (v->sx > box->x1*v->sw) x1out++; /* out on right */
- if (v->sy < box->y0*v->sw) y0out++; /* out on top */
- if (v->sy > box->y1*v->sw) y1out++; /* out on bottom */
- if (v->sz < box->z0*v->sw) z0out++; /* out on near */
- if (v->sz > box->z1*v->sw) z1out++; /* out on far */
- }
-
- /* check if all vertices inside */
- if (x0out+x1out+y0out+y1out+z0out+z1out == 0) return POLY_CLIP_IN;
-
- /* check if all vertices are "outside" any of the six planes */
- if (x0out==p1->n || x1out==p1->n || y0out==p1->n ||
- y1out==p1->n || z0out==p1->n || z1out==p1->n) {
- p1->n = 0;
- return POLY_CLIP_OUT;
- }
-
-
- /*
- * now clip against each of the planes that might cut the polygon,
- * at each step toggling between polygons p1 and p2
- */
- p = p1;
- q = &p2;
- if (x0out) CLIP_AND_SWAP(sx, -1., box->x0, p, q, r);
- if (x1out) CLIP_AND_SWAP(sx, 1., box->x1, p, q, r);
- if (y0out) CLIP_AND_SWAP(sy, -1., box->y0, p, q, r);
- if (y1out) CLIP_AND_SWAP(sy, 1., box->y1, p, q, r);
- if (z0out) CLIP_AND_SWAP(sz, -1., box->z0, p, q, r);
- if (z1out) CLIP_AND_SWAP(sz, 1., box->z1, p, q, r);
-
- /* if result ended up in p2 then copy it to p1 */
- if (p==&p2)
- bcopy(&p2, p1, sizeof(Poly)-
- (POLY_NMAX-p2.n)*sizeof(Poly_vert));
- return POLY_CLIP_PARTIAL;
- }
-
- /*
- * poly_clip_to_halfspace: clip convex polygon p against a plane,
- * copying the portion satisfying sign*s[index] < k*sw into q,
- * where s is a Poly_vert* cast as a double*.
- * index is an index into the array of doubles at each vertex, such that
- * s[index] is sx, sy, or sz (screen space x, y, or z).
- * Thus, to clip against xmin, use
- * poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin);
- * and to clip against xmax, use
- * poly_clip_to_halfspace(p, q, XINDEX, 1., xmax);
- */
-
- void poly_clip_to_halfspace(p, q, index, sign, k)
- Poly *p, *q;
- register int index;
- double sign, k;
- {
- register int m;
- register double *up, *vp, *wp;
- register Poly_vert *v;
- int i;
- Poly_vert *u;
- double t, tu, tv;
-
- q->n = 0;
- q->mask = p->mask;
-
-
- /* start with u=vert[n-1], v=vert[0] */
- u = &p->vert[p->n-1];
- tu = sign*COORD(u, index) - u->sw*k;
- for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) {
- /* on old polygon (p), u is previous vertex, v is current vertex */
- /* tv is negative if vertex v is in */
- tv = sign*COORD(v, index) - v->sw*k;
- if (tu<=0. ^ tv<=0.) {
- /* edge crosses plane; add intersection point to q */
- t = tu/(tu-tv);
- vp = (double *)v;
- wp = (double *)&q->vert[q->n];
- for (m=p->mask; m!=0; m>>=1, up++, vp++, wp++)
- if (m&1) *wp = *up+t*(*vp-*up);
- q->n++;
- }
- if (tv<=0.) /* vertex v is in, copy it to q */
- q->vert[q->n++] = *v;
- }
- }
-
-